on scale 2.0 bullet are mostly missed
kenorb - January 25, 2009 - 15:00
| Project: | Invaders |
| Version: | 6.x-1.2 |
| Component: | Code |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | closed |
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Description
As in title.
On 1.0-1.5 is all right.
Maybe there is issue with scaling algoritm?
How it's working?

#1
I think I've fixed this bug. There is a rectangle around an invader to detect a collision. I wasn't scaling this rectangle which meant the bigger the scale the less likely you are to hit the invader.
I've done a new release with the bug fix.
#2
Thank you, let say it's fixed.
#3
Automatically closed -- issue fixed for 2 weeks with no activity.