As in title.
On 1.0-1.5 is all right.
Maybe there is issue with scaling algoritm?
How it's working?

Comments

skinhat’s picture

I think I've fixed this bug. There is a rectangle around an invader to detect a collision. I wasn't scaling this rectangle which meant the bigger the scale the less likely you are to hit the invader.

I've done a new release with the bug fix.

kenorb’s picture

Status: Active » Fixed

Thank you, let say it's fixed.

Status: Fixed » Closed (fixed)

Automatically closed -- issue fixed for 2 weeks with no activity.