Closed (fixed)
Project:
Invaders
Version:
6.x-1.2
Component:
Code
Priority:
Normal
Category:
Bug report
Assigned:
Unassigned
Reporter:
Created:
25 Jan 2009 at 15:00 UTC
Updated:
26 Feb 2009 at 16:00 UTC
As in title.
On 1.0-1.5 is all right.
Maybe there is issue with scaling algoritm?
How it's working?
Comments
Comment #1
skinhat commentedI think I've fixed this bug. There is a rectangle around an invader to detect a collision. I wasn't scaling this rectangle which meant the bigger the scale the less likely you are to hit the invader.
I've done a new release with the bug fix.
Comment #2
kenorb commentedThank you, let say it's fixed.