on scale 2.0 bullet are mostly missed

kenorb - January 25, 2009 - 15:00
Project:Invaders
Version:6.x-1.2
Component:Code
Category:bug report
Priority:normal
Assigned:Unassigned
Status:closed
Description

As in title.
On 1.0-1.5 is all right.
Maybe there is issue with scaling algoritm?
How it's working?

#1

skinhat - February 12, 2009 - 12:28

I think I've fixed this bug. There is a rectangle around an invader to detect a collision. I wasn't scaling this rectangle which meant the bigger the scale the less likely you are to hit the invader.

I've done a new release with the bug fix.

#2

kenorb - February 12, 2009 - 15:53
Status:active» fixed

Thank you, let say it's fixed.

#3

System Message - February 26, 2009 - 16:00
Status:fixed» closed

Automatically closed -- issue fixed for 2 weeks with no activity.

 
 

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