I want to be able to add my own custom text/layout to the 'label' portion of a gmap - the shaded pop-up dialog box that comes up. You have hard coded a few cases, such as acidfree and image. My specific need is (well, was, I have a patch for you) to display a particular flexinode correctly for the content it models. The following patch worked (it is against cvs head) for me. It calls a gmap specific hook. Because there is no 'flexinode' module, I created one. And because the data type is "flexinode-1" I also translated the "-" to "_" before calling module_invoke(). This hook call allows a module author to control how their content will show up in a gmap bubble if the default is not good enough. It also allows flexinode content to be given a custom display. Similar code to this patch might also apply elsewhere in gmap_location.module. I didn't look beyond my immediate need with the node map display.
I hope you find this useful and incorporate it into the head and 4.7 branches. It extends the current gmap_location module and does not remove existing functionality.
138,148c138
< // Allow a module (where the module name matches the node type name)
< // to define a custom display for the google map label.
< // For this to work with flexinode defined data types,
< // a module called 'flexinode_#.module' in your site's module
< // directory and add hook_gmapnodelabel($node) to it.
< // Be sure to enable your 'flexinode_#.module'.
< if($labelresult=module_invoke(strtr($n->type,'-','_'), 'gmapnodelabel', $n)) {
< $newmarker['label'] = strtr($labelresult, "'\n\r", '" ');
< } else {
< $newmarker['label'] = strtr(theme('node',$n,true),"'\n\r",'" '); //make sure it all goes on one line.
< }
---
> $newmarker['label'] = strtr(theme('node',$n,true),"'\n\r",'" '); //make sure it all goes on one line.
Comments
Comment #1
scott.mclewin commentedSorry for the rapid fire patches. Use this one instead. It includes the location data on the hook callback.
Comment #2
webgeer commentedThanks for the patch,
I like this approach.
Comment #3
scott.mclewin commentedCool. Thanks for incorporating the patch, and I'm glad the approch works for you.
Comment #4
(not verified) commented