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A tournament building module.

The purpose of this module is to abstract the functionality around building tournaments in a way that is fully customizable and extendable.

  • Tournament formats are ctools plugins.
  • Contestants can be any entity object.
  • Tournaments, matches, games, and series are all fieldable/bundle-able entities through Entity API.
  • Pathauto support.
  • Uses Rules for key decisions for easy customization.
  • Uses Relation for maintaining entity relationships so the content author does not have to.
  • Views support.

Development sponsored by Riot Games.

Other solutions:
Tournament: Makes many assumptions and creates a structure that fits very little use cases.
Bracket: Only creates a bracket which should be determined by the tournament type plugin.

Supporting organizations: 

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